Draconians

Draconians

Draconian Racial Traits
Your draconian heritage manifests itself in a variety of traits you share with other draconians.

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Ability Score Increase: Your strength score increases by 2.
Age: Due to the fact that they are a relatively young race, no one actually knows how long a draconian’s lifespan is. It is currently assumed that they take after their dragon patrons and live for hundreds, if not, thousands of years. What is known is that a young draconian reaches maturity around age 17.
Dragon Wings: Except for auraks, all draconians have a set of leathery wings that allow them to glide. You do not take damage from falling from any distance so long as you have room to spread your wings, and you are able to move up to four times the distance you fall. Also, you may use your wings to move up to double your speed as part of your move action.
Speed: Your walking land speed is 30 feet.
Language: You can speak, read, and write Common and Draconic, the language of dragons.

Draconian Sub Races

Aurak Draconians
Aurak draconians were the least common and most unpredictable. You are more intelligent than the rest of your kin. Auraks most often become sorcerers and, occasionally, wizards.

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Ability Score Increase: Your intelligence score increases by 1.
Gold Dragon Heritage: You have resistance against fire damage.
Death Throe: When you die, you explode in a ball of magical energy, causing 4d6 points of damage to all creatures within 5 feet of you. A successful dexterity save reduces that damage by half. Save DC is 8+Int+Prof
Draconic Magic: Once per day as an action, you can generate a blast of energy from your hands. This blast causes 1d8 points of damage to your target on a successful hit. This damage increases to 2d8 at 6th level, 3d8 at 11th level, and 4d8 at 16th level. You, also, know the prestidigitation cantrip. Starting at 5th level, you can cast the disguise self spell once per day.
Size: Aurak draconians range from 6 ½ to 7 feet tall and weigh around 250 pounds.

Baaz Draconians
As a baaz draconian you were bred to be a tough soldier. Baaz draconians most often become fighters or barbarians.

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Ability Score Increase: Your constitution score increases by 1.
Brass Dragon Heritage: You are resistant to fire damage.
Death Throe: When you die, your body turns to stone, trapping the piercing or slashing weapon that killed you. Your body turns to dust after 1d4 rounds. Creatures that successfully make a dexterity saving throw DC to avoid getting their blades stuck. Save DC is 8+Con+Prof
Human Guise: When you disguise yourself so as to pass for human, you may apply your proficiency bonus to the charisma (deception) check even if you do not have proficiency in the deception skill.
Size: Baaz draconians range between 5 ½ and 6 feet tall, and weigh an average of 220 pounds. Your size in medium.

Bozak Draconians
As a bozak draconian you have an affinity for casting spells and are a natural leader on the battlefield. Bozaks often become sorcerers, fighters, or a combination thereof.

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Ability Score Increase: Your charisma score increases by 1.
Bronze Dragon Heritage: You are resistant to lightning damage.
Death Throe: When you die, your flesh crumbles from your body exposing your skeleton. Your bones immediately explode causing 4d6 points of fire damage to all creatures within 10 feet of you. A successful dexterity saving throw reduces the damage taken by half. Save DC is 8+Cha+Prof
Natural Spellcaster: You know the shocking grasp cantrip and can cast magic missile once per day as a first level spell. Once you reach 5th level, you can also cast the web spell once per day. Charisma is your is your spellcasting ability for these spells.
Size: Bozak draconians average around 6 feet tall and 250 pounds. Your size is medium.

Kapak Draconian
As a kapak draconian you are the most stealthy and sneaky of your dragonborn kin. Kapaks make excellent rogues and assassins.

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Ability Score Increase: Your dexterity score increases by 1.
Copper Dragon Heritage: You have resistance to acid damage.
Death Throe: When you die, your body dissolves into a pool of acid that spreads out into a 5 foot radiance. Anyone caught in the pool must make a dexterity saving throw or take 2d10 acid damage. A successful save reduces this damage by half. Save DC is 8+Dex+Prof
Poisonous Saliva: Glands in your throat excrete a toxic venom. Once, as an action, you may lick your bladed weapon, coating it with the poison. The next time you score a hit with that weapon your target must make a constitution saving throw or be paralyzed for 1d4 rounds. Once you score a hit, the venom is removed from the blade, and you can’t use this ability again until you take a long rest. Save DC is 8+Con+Prof
Size: Kapaks range from 5 ½ to 6 feet tall and weigh around 190 pounds.

Sivak Draconian
As a sivak draconian you were bred to be a spy and infiltrator, as well as a commander on the battlefield. Sivaks are often fighters or rangers.

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Ability Score Increase: Your charisma score increases by 1.
Silver Dragon Heritage: You have resistance against cold damage.
Death Throe: When you die, if the creature that killed you was a humanoid of large size or smaller, your body changes to exactly resemble that creature. If the creature that killed you was of a size greater than large or not a humanoid, then your body bursts into flame, causing 2d8 fire damage to all creatures within 5 feet of you. Creatures can attempt a dexterity saving throw for half damage.
Shapeshifter: When you kill a humanoid creature of size large or smaller, you may assume the appearance of that creature as your action on your next turn. This effect acts exactly like the spell disguise self. Once you use this ability, you may not use it again until you have killed another creature and completed a long rest.
Size: Sivaks average 6 ½ to 7 feet tall and weigh almost 300 pounds.

Draconians

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