Firearms and other Giff toys

Siege Weapons

Ballista
AC: 15
Hp: 25
Damage Immunities: Poison, Psychic
Ranged: Weapon Attack +6
Range: 120/480
Dmg: 16 (3D10) Piercing Damage
3 Actions require to fire (Load,Aim,Fire)
Tonnage: 2
Cost: 1200

Cannon
AC: 19
Hp: 60
Damage Immunities: Poison, Psychic
Ranged: Weapon Attack +6
Range: 600/2400
Dmg: 44 (8D10) Bludgeoning Damage
3 Actions require to fire (Load,Aim,Fire)
Tonnage: 2
Cost: 5000

Magonel (Light Catapult)
AC: 15
Hp: 40
Damage Immunities: Poison, Psychic
Ranged: Weapon Attack +5
Range: 200/800
Dmg: 27 (5D10) Bludgeoning Damage
3 Actions require to fire (Load,Aim,Fire)
Cannot target objects withing 60’
Tonnage: 2
Cost: 1600

Trebuchet (Heavy Catapult)
AC: 15
Hp: 50
Damage Immunities: Poison, Psychic
Ranged: Weapon Attack +5
Range: 300/1200
Dmg: 44 (8D10) Bludgeoning Damage
3 Actions require to fire (Load,Aim,Fire)
Cannot target objects withing 60’
Tonnage: 3
Cost: 3200

Five-Rocket Battery
AC: 16
HP: 25
Damage Immunities: Poison, Psychic
Ranged: Weapon Attack +4
Range: 600/2400
Dmg: 30 (5D10) Fire Damage
4 Actions require to fire (Loadx2,Aim,Fire)
Tonnage: 2
Cost: Unavailable for purchase from Emerald Empire (2,500 gp underworld price for the launcher; 100 gp per rocket)
5’ long, steel-capped, smoke powder-driven rockets. These are placed in tubes on a rack and packed with more powder and wicks. A metal plate then closes all 5 breeches and the fuses are lit together for more chances of a hit, or in succession. A ship’s magazine and rocket storage are necessary including a hand to port the rockets to the weapon.

Misfire on a 2 causing loss of 1 attack until cleaned, on a 1 causing weapon destroyed and 5d10 explosion 20’ radius

Pistol
Cost:500 gp
Damage: 1D10
Weight: 3 lbs
Properties: Ammunition (Range 30/90), loading

Musket
Cost:1000 gp
Damage: 1D12
Weight: 10 lbs
Properties: Ammunition (Range 40/120), loading, 2 handed

Bomb
Cost:150 gp
Damage: 3D6 Fire Damage
Weight: 1 lbs
Properties: As an action a character can light this bomb and throw it at a point up to 60’ away. Each creature with in 5’ of that point must make a DC 12 Dex Save or take the listed damage

Smokepowder Keg 500 gp 20 lbs (10 Cannon Shots or 200 Firearm shots)
Smokepowder Horn 90 gp 3 lbs (30 Firearm shots)

Firearms and other Giff toys

The Crown of the Stars - A Spelljammer 5e Tale Frost815 Frost815